Dreamfire Studio

We build thoughtful, turn-based games in Unity on our own engine

Dreamfire is a US-based, engineering-led studio. We make systems-driven games that reward planning over panic. Our custom engine keeps us fast, testable, and fearless—so ideas can move from sketch to playtest without friction.

Who we are

We’re a small team of tool-builders and tacticians. We think in interfaces, not incidents; in reusable modules, not one-off miracles. That mindset shapes everything—from our Unity editor tooling to our combat state machines. Clean seams, good docs, and calm iteration mean we ship steadily without burning out the fun.

What we build

  • Turn-based foundations. Action economies, initiative systems, AI behaviors, and content pipelines that scale cleanly.
  • Unity developer experience. Inspector-first data, safe defaults, profiling hooks, and editor tools that keep teams in flow.
  • Lightweight plugins. Focused utilities and server components that stay out of your way and reduce boilerplate.

Projects

Chaos Galaxy

Our flagship: a tactical, turn-based experience where clarity meets crunch. Built on our engine’s modular combat loop, Chaos Galaxy explores legible depth—every decision has a why, every outcome a readable path. We’re shaping the core rhythm first, then expanding with content packs driven by data, not hard-coded rules.

Plugins & Tools

Small, sharp, and reusable. From editor helpers and config systems to server-side utilities, our plugins favor composition over inheritance and guardrails over cleverness. The goal: faster prototypes, safer refactors, and a smoother path from idea to shipped feature.