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ArmorStandAnimatorData.java
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamArmorStand;
25
26import org.bukkit.entity.ArmorStand;
27import java.util.function.Consumer;
28
48 private final Consumer<ArmorStand> frameAction;
49
59 public ArmorStandAnimatorData(Consumer<ArmorStand> frameAction) {
60 if (frameAction == null) throw new IllegalArgumentException("Frame action cannot be null");
61 this.frameAction = frameAction;
62 }
63
68 public void displayFrame(ArmorStand armorStand) {
69 frameAction.accept(armorStand);
70 }
71}
void displayFrame(ArmorStand armorStand)
Displays this animation frame by applying its action to the specified armor stand.
ArmorStandAnimatorData(Consumer< ArmorStand > frameAction)
Initializes a new instance of the ArmorStandAnimatorData class.