24package com.dreamfirestudios.dreamcore.DreamBlockMask;
27import org.bukkit.Bukkit;
28import org.bukkit.block.BlockState;
29import org.bukkit.entity.Player;
30import org.bukkit.event.Event;
31import org.bukkit.event.HandlerList;
32import org.bukkit.util.Vector;
33import org.jetbrains.annotations.NotNull;
45 private static final HandlerList handlers =
new HandlerList();
48 private final Player player;
56 private final Map<Vector, BlockState> appliedStates;
66 Map<Vector, BlockState> appliedStates) {
69 this.appliedStates = appliedStates;
70 Bukkit.getPluginManager().callEvent(
this);
77 @Override
public @NotNull HandlerList
getHandlers() {
return handlers; }
Fired after a frame’s block changes are sent to the player.
BlockMaskFrameAppliedEvent(Player player, DreamBlockMask mask, Map< Vector, BlockState > appliedStates)
Constructs and dispatches the event after a frame is sent to a player.
static HandlerList getHandlerList()
Gets the static handler list required by Bukkit.
HandlerList getHandlers()
Renders a per-player “block mask” viewport by sending ephemeral block changes around the player.