24package com.dreamfirestudios.dreamcore.DreamBlockMask;
27import org.bukkit.Bukkit;
28import org.bukkit.block.BlockState;
29import org.bukkit.entity.Player;
30import org.bukkit.event.Event;
31import org.bukkit.event.HandlerList;
32import org.bukkit.util.Vector;
33import org.jetbrains.annotations.NotNull;
46 private static final HandlerList handlers =
new HandlerList();
49 private final Player player;
55 private final Map<Vector, BlockState> newFrameStates;
58 private final Map<Vector, BlockState> previousFrameStates;
69 Map<Vector, BlockState> newFrameStates,
70 Map<Vector, BlockState> previousFrameStates) {
73 this.newFrameStates = newFrameStates;
74 this.previousFrameStates = previousFrameStates;
75 Bukkit.getPluginManager().callEvent(
this);
82 @Override
public @NotNull HandlerList
getHandlers() {
return handlers; }
Fired after a frame is computed but before it is sent to the player.
HandlerList getHandlers()
BlockMaskFrameComputedEvent(Player player, DreamBlockMask mask, Map< Vector, BlockState > newFrameStates, Map< Vector, BlockState > previousFrameStates)
Constructs and dispatches the event after a frame is computed.
static HandlerList getHandlerList()
Gets the static handler list required by Bukkit.
Renders a per-player “block mask” viewport by sending ephemeral block changes around the player.