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BlockMaskFrameComputedEvent.java
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamBlockMask;
25
26import lombok.Getter;
27import org.bukkit.Bukkit;
28import org.bukkit.block.BlockState;
29import org.bukkit.entity.Player;
30import org.bukkit.event.Event;
31import org.bukkit.event.HandlerList;
32import org.bukkit.util.Vector;
33import org.jetbrains.annotations.NotNull;
34
35import java.util.Map;
36
44@Getter
45public class BlockMaskFrameComputedEvent extends Event {
46 private static final HandlerList handlers = new HandlerList();
47
49 private final Player player;
50
52 private final DreamBlockMask mask;
53
55 private final Map<Vector, BlockState> newFrameStates;
56
58 private final Map<Vector, BlockState> previousFrameStates;
59
67 public BlockMaskFrameComputedEvent(Player player,
68 DreamBlockMask mask,
69 Map<Vector, BlockState> newFrameStates,
70 Map<Vector, BlockState> previousFrameStates) {
71 this.player = player;
72 this.mask = mask;
73 this.newFrameStates = newFrameStates;
74 this.previousFrameStates = previousFrameStates;
75 Bukkit.getPluginManager().callEvent(this);
76 }
77
79 public static HandlerList getHandlerList() { return handlers; }
80
82 @Override public @NotNull HandlerList getHandlers() { return handlers; }
83}
Fired after a frame is computed but before it is sent to the player.
BlockMaskFrameComputedEvent(Player player, DreamBlockMask mask, Map< Vector, BlockState > newFrameStates, Map< Vector, BlockState > previousFrameStates)
Constructs and dispatches the event after a frame is computed.
static HandlerList getHandlerList()
Gets the static handler list required by Bukkit.
Renders a per-player “block mask” viewport by sending ephemeral block changes around the player.