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BlockMaskStartedEvent.java
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamBlockMask;
25
26import lombok.Getter;
27import org.bukkit.Bukkit;
28import org.bukkit.entity.Player;
29import org.bukkit.event.Event;
30import org.bukkit.event.HandlerList;
31import org.jetbrains.annotations.NotNull;
32
39@Getter
40public final class BlockMaskStartedEvent extends Event {
41 private static final HandlerList handlers = new HandlerList();
42
44 private final Player player;
45
47 private final DreamBlockMask mask;
48
54 public BlockMaskStartedEvent(Player player, DreamBlockMask mask) {
55 this.player = player;
56 this.mask = mask;
57 Bukkit.getPluginManager().callEvent(this);
58 }
59
61 public static HandlerList getHandlerList() { return handlers; }
62
64 @Override public @NotNull HandlerList getHandlers() { return handlers; }
65}
Fired when a DreamBlockMask transitions from paused to playing.
BlockMaskStartedEvent(Player player, DreamBlockMask mask)
Constructs and dispatches the event after the mask has started playing.
static HandlerList getHandlerList()
Gets the static handler list required by Bukkit.
Renders a per-player “block mask” viewport by sending ephemeral block changes around the player.