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DreamCamPathRunnable.java
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamCam;
25
26import org.bukkit.Bukkit;
27import org.bukkit.Location;
28import org.bukkit.scheduler.BukkitRunnable;
29
30import java.util.ArrayList;
31import java.util.List;
32
41public class DreamCamPathRunnable extends BukkitRunnable {
42 private final List<Location> combinedLocations = new ArrayList<>();
43 private final DreamCamPath camPath;
44 private int index;
45
51 this.camPath = camPath;
52 this.index = 0;
53 for (var camSet : camPath.getCamSets()) combinedLocations.addAll(camSet.points());
54 }
55
60 @Override
61 public void run() {
62 if (index >= combinedLocations.size()) {
63 camPath.endCamPath(true);
64 return;
65 }
66
67 var nextLocation = combinedLocations.get(index);
68 for (var camSet : camPath.getCamSets()) {
69 if (!camSet.points().contains(nextLocation)) continue;
70 var lastPoint = camSet.points().get(camSet.points().size() - 1);
71 nextLocation = camSet.setRotation(nextLocation, lastPoint);
72 }
73
74 for (var playerUUID : camPath.getPlayers()) {
75 var player = Bukkit.getPlayer(playerUUID);
76 if (player != null) player.teleport(nextLocation);
77 }
78
79 new CamPathPointReachedEvent(camPath, nextLocation);
80 index++;
81 }
82}
Fired each tick when a path point is reached and applied to players.
Bukkit runnable that steps through a DreamCamPath point-by-point, teleporting players and dispatching...
DreamCamPathRunnable(DreamCamPath camPath)
Constructs a runnable for a given path and flattens all segment points.
void run()
Teleports all players to the next location, adjusts rotation per segment rule, and fires CamPathPoint...
Represents a cinematic camera path composed of multiple camera sets (segments).
List< DreamCamSet > getCamSets()
Gets all camera sets in this path.
List< UUID > getPlayers()
Gets the players currently on this path (by UUID).
void endCamPath(boolean hasFinished)
Stops the path and restores all player states.