DREAMFIRE Docs ← Back to site
Loading...
Searching...
No Matches
DreamSound.java
Go to the documentation of this file.
1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamSound;
25
26import org.bukkit.Location;
27import org.bukkit.Sound;
28import org.bukkit.entity.Player;
29
42public class DreamSound {
43
52 public static void PlaySound(Sound minecraftSound, Player player, Location location, int volume, int pitch){
53 player.playSound(location, minecraftSound, volume, pitch);
54 }
55
63 public static void PlaySound(Sound minecraftSound, Location location, int volume, int pitch){
64 if(location.getWorld() == null) return;
65 location.getWorld().playSound(location, minecraftSound, volume, pitch);
66 }
67}
Convenience wrappers for playing sounds to players or in the world.
static void PlaySound(Sound minecraftSound, Player player, Location location, int volume, int pitch)
Plays a sound only for a specific player at a location.
static void PlaySound(Sound minecraftSound, Location location, int volume, int pitch)
Plays a sound globally in the world at a location.