1package com.dreamfirestudios.dreamcore.DreamSmartInvs.opener;
3import com.dreamfirestudios.dreamcore.DreamSmartInvs.ClickableItem;
4import com.dreamfirestudios.dreamcore.DreamSmartInvs.SmartInventory;
5import com.dreamfirestudios.dreamcore.DreamSmartInvs.content.InventoryContents;
6import org.bukkit.entity.Player;
7import org.bukkit.event.inventory.InventoryType;
8import org.bukkit.inventory.Inventory;
15 default void fill(Inventory handle, InventoryContents contents) {
18 for(
int row = 0; row < items.length; row++) {
19 for(
int column = 0; column < items[row].length; column++) {
20 if(items[row][column] !=
null)
21 handle.setItem(9 * row + column, items[row][column].getItem());
default void fill(Inventory handle, InventoryContents contents)
Inventory open(SmartInventory inv, Player player)
boolean supports(InventoryType type)