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OneTickLoop.java
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2025 Dreamfire Studio
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24package com.dreamfirestudios.dreamcore.DreamLoop;
25
26import com.dreamfirestudios.dreamcore.DreamCore;
27import com.dreamfirestudios.dreamcore.DreamJava.PulseAutoRegister;
28import lombok.Getter;
29
30import java.util.UUID;
31
51@PulseAutoRegister
52public class OneTickLoop implements IDreamLoop {
53
63 @Getter private static final long startDelay = 0L;
64
74 @Getter private static final long loopInterval = 1L;
75
85 private int loopID = -1;
86
94 @Override
95 public UUID ReturnID() {
96 return UUID.randomUUID();
97 }
98
113 @Override
114 public void Start() {
115 // Initialize fast-tick state if required
116 }
117
124 @Override
125 public void Loop() {
127 }
128
132 @Override
133 public void End() {
134 // Cleanup for fast-tick components if required
135 }
136
141 @Override public void PassID(int id) { this.loopID = id; }
142
147 @Override public int GetId() { return this.loopID; }
148 }
Loop that fires every server tick (~20 times per second).
UUID ReturnID()
Unique identifier for this loop in the DreamCore registry.
void Loop()
Executes the 1-tick dispatcher in DreamCore.
int GetId()
Returns the Bukkit task ID or -1 if unscheduled.
void End()
Cleanup logic for loop shutdown.
void PassID(int id)
Assigns the Bukkit task ID.
Contract for repeating loops driven by the Bukkit scheduler.